Synopsis: ROAM is an interactive urban exploration game for smartphones that helps players get lost. It subverts our reliance upon and relationship to GPS navigation technologies. Using ROAM, players get lost and are asked to creatively capture their journey and share geo-tagged photographs using in-camera photography and tags. As participants ROAM, they are challenged to let go of control and engage in an aesthetic journey through the city. With more users, navigation paths will cross and create a collaboratively produced narrative map of urban spaces. In addition to the web app, there are ROAM playing cards which allows players to ROAM in locations without wifi or in team play. The proposal for ROAM received the 2014 Contemporary Art Dealers of Dallas CADD FUNd grant. ROAM is currently a web app available for play on any browser at www.roamgetlost.com.
Bio: Julie Libersat was born in Kerala, India and grew up in Philadelphia PA. She received her BFA in Painting from the Maryland Institute College of Art in 2003. Libersat has exhibited in the US and abroad including shows at the Dallas Contemporary Museum, School 33 in Baltimore, and The Center for Art and Culture in France. Her work has been reviewed in The Washington Post, The Baltimore Sun, and Sculpture Magazine online. She is a recipient of an individual artist grant from the Maryland State Arts Council as well as the Contemporary Art Dealers of Dallas CADD FUNd. She lived abroad for seven years based in India, traveling between Asia, Europe and the US. She spent five years in India teaching art and has lived in Oslo, Norway. She is currently pursuing an MA in Art Education and an MFA in New Media from the University of North Texas.
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A special focus block including Art, Engagement and Public Space. Interactive urban exploration and mapping game for smart phones. Students get lost and document their journey with photographs and text tags.