Youth Programs 2017

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Paseo’s STEAM Monster Design Challenge

 

The Paseo Youth Program for 2017 is called the STEAM Monster Design Challenge and revolves around the work of our featured Paseo artist Motomichi Nakamura. This Taos county call for middle and high school student submissions is based on Motomichi’s Tiny People and Giant Monster series in which he incorporates the monster theme as a mythological character to explore environmental issues.

Through an online STEAM Design Tool, workshops and school performances students will have the opportunity to design a STEAM Monster which will be displayed on our website. Winners of the challenge will have their monsters projected on to buildings around the plaza alongside the artist’s work.

Motomichi says, “I believe my imagination was influenced by the Japanese Shinto, the native animistic religion of Japan that’s based on the idea that all things in nature are inhabited by spirits that can sometimes become supernatural monsters. My idea for PASEO is that the various monsters will come visit Taos from various places just for the night and play around. Also, I always like the idea that the digital projection doesn’t leave any physical trace after the installation which kind of reminds me of ghosts, spirits or mythical creatures.”

Based on Motomichi’s work with 2D animation and character design, the participants will create their own original monsters and the best entries will be projected for the Party on the Plaza event.

A STEAM monster can be one that embodies both an environmental challenge and an innovative solution no matter how outrageous or silly. In addition to concerns about climate change and the environment, youth are invited to reflect and expand on the concept of monsters and consider its relevance to their own experience. They will be encouraged to explore various cultural expressions of monsters and to write about concerns ranging from personal to global. The STEAM Monster can emerge in response to the climate change crisis with an energy power never seen before, or it can be an inspiration from a story your abuela told you when you were young. STEAM stands for science, technology, engineering, art and mathematics so the STEAM Monster can be a design informed by any of these disciplines.

In this way, Paseo engages every school in Taos County and hundreds of students around one international artist and STEAM project culminating with a local/global creative and immersive experience in our very own Taos Plaza.

2017: STEAM Program Schedule

Online STEAM Monster Design Challenge
School: All Taos County schools
Facilitators: Agnes Chavez and Shanti Duval
Workshop description

STEAM Monster VJ Mapping Workshop
School: UNM-Taos Digital Media Arts Program
Teachers: Peter Walker, Enrico Trujillo
Workshop description

Monster Hack Workshop
School: Taos Academy
Artist/teacher: Andrea Polli and students from UNM-Abq Computational Sustainability
Workshop description

Motomichi School Performance and  Q&A
Artist: Motomichi
School: Taos High School and Taos Middle School
Workshop description

 

About the STEMarts@The PASEO Youth Program

STEMarts LAB@The PASEO youth program is a series of educational workshops that go into the schools, allowing students to collaborate with PASEO festival artists exploring STEM (Science, Technology, Engineering, Math) in their art making process. For the festival, an artist is placed into every middle and high school in Taos. Teacher and students work with the artist up to one week prior and then perform/install their work live at The PASEO event.

Students learn valuable STEM skills through creative expression, social practice and collaboration, and are empowered as their creations become part of a real world event. We believe that the challenge and potential of STEAM education in the future is for all students to have access to the latest technologies and 21st century thinking. The PASEO is the perfect platform for students to use these tools to play, explore and imagine a better world.

STEMarts LAB was developed by PASEO co-director and artist, Agnes Chavez, as part of her educational programs that integrate art, science and technology into curricula. Visit.stemartslab.com and sube.com for more.

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