Paseo’s STEAM Monster Design Challenge
The Paseo Youth Program for 2017 is called the STEAM Monster Design Challenge and revolves around the work of our featured Paseo artist Motomichi Nakamura. This Taos county call for middle and high school student submissions is based on Motomichi’s Tiny People and Giant Monster series in which he incorporates the monster theme as a mythological character to explore environmental issues.
Through an online STEMarts Design Tool, workshops and school performances students will have the opportunity to design a STEAM Monster which will be displayed on our website. Winners of the challenge will have their monsters projected on to buildings around the plaza alongside the artist’s work.
Motomichi says, “I believe my imagination was influenced by the Japanese Shinto, the native animistic religion of Japan that’s based on the idea that all things in nature are inhabited by spirits that can sometimes become supernatural monsters. My idea for PASEO is that the various monsters will come visit Taos from various places just for the night and play around. Also, I always like the idea that the digital projection doesn’t leave any physical trace after the installation which kind of reminds me of ghosts, spirits or mythical creatures.”
Based on Motomichi’s work with 2D animation and character design, the participants will create their own original monsters and the best entries will be projected for the Party on the Plaza event.
A STEAM monster can be one that embodies both an environmental challenge and/or innovative solution no matter how outrageous or silly. In addition to concerns about climate change and the environment, youth are invited to reflect and expand on the concept of monsters and consider its relevance to their own internal experience. They will be encouraged to explore various cultural expressions of monsters and to write about concerns ranging from personal to global. For example a STEAM Monster can emerge in response to the climate change crisis with an energy power never seen before, or it can come from a story told by their elders. STEAM stands for science, technology, engineering, art and mathematics so the STEAM Monster can be a design informed by any of these disciplines. Regardless of the roots of the exploration, the final entry must be an original image.
In this way, Paseo engages every school in Taos County and hundreds of students around one international artist culminating with a local/global immersive experience in our very own Taos Plaza.
2017: STEAM Program Schedule
STEAM Monster VJ Mapping Workshop
School: UNM-Taos Digital Media Arts Program
Teachers: Peter Walker, Enrico Trujillo
Monster Hack Workshop
School: Taos Academy
Artist/teacher: Andrea Polli and students from UNM-Abq Computational Sustainability
Motomichi School Performance and Q&A
School: Taos High School and Taos Middle School
SOMOS Young Writers Program
Facilitators: Jan Smith SOMOS Executive Director
Branwyn Holroyd SOMOS Young Writers Curator
Robin Collier, Cultural Energy, KCEI, 90.1FM